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<a href="#pub-methods">Public Member Functions</a> &#124;
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<div class="title">brtr::WeaponHUD::WeaponSwitchHandler Class Reference</div>  </div>
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<p>EventHandler for WeaponSwitching.  
 <a href="classbrtr_1_1_weapon_h_u_d_1_1_weapon_switch_handler.html#details">More...</a></p>
<div class="dynheader">
Inheritance diagram for brtr::WeaponHUD::WeaponSwitchHandler:</div>
<div class="dyncontent">
 <div class="center">
  <img src="classbrtr_1_1_weapon_h_u_d_1_1_weapon_switch_handler.png" usemap="#brtr::WeaponHUD::WeaponSwitchHandler_map" alt=""/>
  <map id="brtr::WeaponHUD::WeaponSwitchHandler_map" name="brtr::WeaponHUD::WeaponSwitchHandler_map">
</map>
 </div></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a0f61e3aa44c58264e440186f1d7dbb0f"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classbrtr_1_1_weapon_h_u_d_1_1_weapon_switch_handler.html#a0f61e3aa44c58264e440186f1d7dbb0f">WeaponSwitchHandler</a> (Switch *switchNode)</td></tr>
<tr class="memdesc:a0f61e3aa44c58264e440186f1d7dbb0f"><td class="mdescLeft">&#160;</td><td class="mdescRight">initializes a switch handler to switch through weapons  <a href="#a0f61e3aa44c58264e440186f1d7dbb0f">More...</a><br /></td></tr>
<tr class="separator:a0f61e3aa44c58264e440186f1d7dbb0f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad3bd49035273e857144c1ad4927a22df"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classbrtr_1_1_weapon_h_u_d_1_1_weapon_switch_handler.html#ad3bd49035273e857144c1ad4927a22df">handle</a> (const osgGA::GUIEventAdapter &amp;ea, osgGA::GUIActionAdapter &amp;aa)</td></tr>
<tr class="memdesc:ad3bd49035273e857144c1ad4927a22df"><td class="mdescLeft">&#160;</td><td class="mdescRight">When a mouse event is triggered, this function is called to switch between weapons.  <a href="#ad3bd49035273e857144c1ad4927a22df">More...</a><br /></td></tr>
<tr class="separator:ad3bd49035273e857144c1ad4927a22df"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-methods"></a>
Protected Member Functions</h2></td></tr>
<tr class="memitem:a22b7a9e8884ac0c4a63979d6d441e58f"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classbrtr_1_1_weapon_h_u_d_1_1_weapon_switch_handler.html#a22b7a9e8884ac0c4a63979d6d441e58f">~WeaponSwitchHandler</a> ()</td></tr>
<tr class="separator:a22b7a9e8884ac0c4a63979d6d441e58f"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-attribs"></a>
Private Attributes</h2></td></tr>
<tr class="memitem:af4b40e431f9cbcaddf843578316bb9c4"><td class="memItemLeft" align="right" valign="top">ref_ptr&lt; Switch &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classbrtr_1_1_weapon_h_u_d_1_1_weapon_switch_handler.html#af4b40e431f9cbcaddf843578316bb9c4">_switch</a></td></tr>
<tr class="separator:af4b40e431f9cbcaddf843578316bb9c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a15b23d25cb1847f558493adc2a97311e"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classbrtr_1_1_weapon_h_u_d_1_1_weapon_switch_handler.html#a15b23d25cb1847f558493adc2a97311e">_curWeapon</a></td></tr>
<tr class="separator:a15b23d25cb1847f558493adc2a97311e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:abfa6e6c2904d1e6ed7cd5d029a632ddf"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classbrtr_1_1_weapon_h_u_d_1_1_weapon_switch_handler.html#abfa6e6c2904d1e6ed7cd5d029a632ddf">_frameNumber</a></td></tr>
<tr class="separator:abfa6e6c2904d1e6ed7cd5d029a632ddf"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>EventHandler for WeaponSwitching. </p>
<p>can only be obtained trough <a class="el" href="classbrtr_1_1_weapon_h_u_d.html#a6a9a434ff3aa3861caf030763772ac74">WeaponHUD::getWeaponHandler()</a> </p><dl class="section author"><dt>Author</dt><dd>Jonathan Spielvogel </dd></dl>
<dl class="section version"><dt>Version</dt><dd>1.0 </dd></dl>
<dl class="section date"><dt>Date</dt><dd>2014 </dd></dl>
<dl class="section copyright"><dt>Copyright</dt><dd>GNU Public License. </dd></dl>

<p>Definition at line <a class="el" href="_weapon_h_u_d_8h_source.html#l00032">32</a> of file <a class="el" href="_weapon_h_u_d_8h_source.html">WeaponHUD.h</a>.</p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a0f61e3aa44c58264e440186f1d7dbb0f"></a>
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          <td class="memname">brtr::WeaponHUD::WeaponSwitchHandler::WeaponSwitchHandler </td>
          <td>(</td>
          <td class="paramtype">Switch *&#160;</td>
          <td class="paramname"><em>switchNode</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>initializes a switch handler to switch through weapons </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">switchNode</td><td>pointer to Switch </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd><a class="el" href="classbrtr_1_1_weapon_h_u_d_1_1_weapon_switch_handler.html" title="EventHandler for WeaponSwitching. ">WeaponSwitchHandler</a> </dd></dl>

<p>Definition at line <a class="el" href="_weapon_h_u_d_8cpp_source.html#l00101">101</a> of file <a class="el" href="_weapon_h_u_d_8cpp_source.html">WeaponHUD.cpp</a>.</p>

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          <td class="memname">brtr::WeaponHUD::WeaponSwitchHandler::~WeaponSwitchHandler </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_weapon_h_u_d_8h_source.html#l00049">49</a> of file <a class="el" href="_weapon_h_u_d_8h_source.html">WeaponHUD.h</a>.</p>

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<h2 class="groupheader">Member Function Documentation</h2>
<a class="anchor" id="ad3bd49035273e857144c1ad4927a22df"></a>
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          <td class="memname">bool brtr::WeaponHUD::WeaponSwitchHandler::handle </td>
          <td>(</td>
          <td class="paramtype">const osgGA::GUIEventAdapter &amp;&#160;</td>
          <td class="paramname"><em>ea</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">osgGA::GUIActionAdapter &amp;&#160;</td>
          <td class="paramname"><em>aa</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
  </tr>
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<p>When a mouse event is triggered, this function is called to switch between weapons. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">ea</td><td>GuiEventAdapter </td></tr>
    <tr><td class="paramname">aa</td><td>GuiActionAdapter </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>true, if the event was handled, otherwise false </dd></dl>

<p>Definition at line <a class="el" href="_weapon_h_u_d_8cpp_source.html#l00106">106</a> of file <a class="el" href="_weapon_h_u_d_8cpp_source.html">WeaponHUD.cpp</a>.</p>

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<h2 class="groupheader">Member Data Documentation</h2>
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          <td class="memname">int brtr::WeaponHUD::WeaponSwitchHandler::_curWeapon</td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="_weapon_h_u_d_8h_source.html#l00052">52</a> of file <a class="el" href="_weapon_h_u_d_8h_source.html">WeaponHUD.h</a>.</p>

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          <td class="memname">unsigned int brtr::WeaponHUD::WeaponSwitchHandler::_frameNumber</td>
        </tr>
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  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span>  </td>
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<p>Definition at line <a class="el" href="_weapon_h_u_d_8h_source.html#l00053">53</a> of file <a class="el" href="_weapon_h_u_d_8h_source.html">WeaponHUD.h</a>.</p>

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          <td class="memname">ref_ptr&lt;Switch&gt; brtr::WeaponHUD::WeaponSwitchHandler::_switch</td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span>  </td>
  </tr>
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</div><div class="memdoc">

<p>Definition at line <a class="el" href="_weapon_h_u_d_8h_source.html#l00051">51</a> of file <a class="el" href="_weapon_h_u_d_8h_source.html">WeaponHUD.h</a>.</p>

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<hr/>The documentation for this class was generated from the following files:<ul>
<li>header/<a class="el" href="_weapon_h_u_d_8h_source.html">WeaponHUD.h</a></li>
<li>Camera/<a class="el" href="_weapon_h_u_d_8cpp_source.html">WeaponHUD.cpp</a></li>
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